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Demo Reel Breakdown
Melting Eye Graphic
–
Intro Background Motion Graphic
The background at the beginning, was created to learn motion graphics in After Effects. Everything created by me except for eye textures and flesh textures. Graphics made in Illustrator and grouped together based on color. Animated in After Effects. Eye was separated in Photoshop from photo, and color corrected and animated in After Effects.
Eye textures -Photo by Engin Akyurt from
pexels.com
Flesh textures – By
mrsiraphol
from
freepik.com
Box Track – Shot 010
The first shot is from a VFX class to learn object tracking and replacement using Syntheyes and Maya. The footage was given to me by my professor Milady Bridges. Object tracked in Syntheyes, replacement object modeled, textured, and lighted in Maya, and everything composited in Nuke.
Wood Grain from
pngwing.com
Poster Replacement – Shot 020
Created to learn tracking in Mocha After Effects. None of the footage or images used are mine. I did all of the tracking and compositing in After Effects.
Jellyfish – Footage by
ChristianBodhi
from
pixabay.com
Street – Footage by
Matthias Groeneveld
from
pexels.com
Reflections – Image by Scott Webb from
pexels.com
Growing Vine – Shot 030
This third shot is a 3D Animatic made for a previsualization class. This was shot 020 in a commercial for potions. I created the models, lighted, and animated everything in Maya. All of the models were done by me except for the potion bottles which were created by Amy Griffiths.
The book textures from
stock.adobe.com
Bouncing Ball – Shot 040
This fourth shot was created to the basics of animation in one of my animation classes. I needed to have 3 different types of balls that bounced around in the scene. Everything was done in Maya.
HDRI by Sergrej Marboroda from
polyhaven.com
Wood Grain from
pngwing.com
Marble texture from
lovepik.co
m
Wallpaper texture by Gesu Vive from
flickr.com
Lamp Model – Shot 050
This last shot is a model that I created and rigged. It’s an adjustable stain glass lamp. I did everything in Maya, I used only the aistandard textures. All of the lighting was done by me. I wanted to be able to pose the lamp in anyway I wanted, which is why I rigged and animated it.